Tutorial Catchup
Yesterday we had our first tutorial after the Christmas break. It was good to catch up with Dan and Ben again, and talk though the progress I have made on my DMP project. I'm going to use this blog post to quickly run though what was said during the meeting, and my action plan based on its outcomes.
Me spent a lot of the beginning of the meeting talking though what was needed for the report, which is really good because I had no idea. The crux of it is that we will get more tailored guides as to what is needed, as well of a check list of things to include in about 2 weeks. Because of this I'm going to spend the next couple of weeks working on the more technical side of my project.
Speaking about my porject, it was important to work out MoSCoW, or in lamens terms:
- Must Have
- Should Have
- Could Have
- Would Have
This is in reference to my requirements. I'm going to work on a detailed list for the next post, but the two major must haves I havn't done yet are getting the counter working accuretly, and knowing when something is knocked off the screen, and getting the fog objects floating on during game play.
One of the other things I needed to look at was the marker for tracking the user. Currently its just a red circle, and the group suggested I look into using an image, or using the camera to put a shadow of the user back in. Id quite like to do some research into this area, so we shall see how that goes.
Another idea that came across was making the game both Usable and Delightful. This was about putting more effort into the visual design of the game, and the user thinking. Making it fun for the user to play, and working out the game rewards. I thinking when I work out my requirements a lot of this will fall to the wayside, but I would like to write up these ideas into my report.
That was about it I think. For the Next two weeks I'm going to work on getting those last two Must have requirements working, and them from their start writing my report, and see what time allows whilst working out my finished project.