Digital Media Project Liam Richardsons blog about his 3rd year project

12Feb/10Off

Tutorial Catch Up

This was a rather unproductive tutorial for me this week as due to various incidents including a trip to Bournemouth, a busy weekend, virgins poor Internet service and a rabbit chewing though power cables, I didn't get much (read: any) work done on my project. However, seeing the progress of others work has given me an almighty kick of the backside, and I'm now panicking somewhat. There are a few notes from my discussion with Ben that I want to share though.

Looking over Rich's answers, it was clear that I needed to put a bit more effort into making the game fun. Ben pointed out that this could me find the bit of tension for the game. The point where the player who thinks there in control, realises they aren't in control. This is show on my graph here. At the beginning of the game its easy to keep the fog off the screen, but as the rate that fog objects appear on screen increases, the user starts to loose control. This is where the tension in the game comes from, and hopefully, ultimately, makes it fun.

It was also discussed that we should start aiming to close the loops of our development, and get a complete version of the our projects working. I think this means for me getting the jog objects looking good, and getting the fog floating on by itself, increasing as the game goes on,  and getting the object counter working properly, knowing when objects are on and off the screen.

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