The Project
Version 1
The project plan currently is to build an interactive Flash animation, that highlights the rise of CO2 levels in the past century, using a technique called Data Visualisation. The user will be able to interactive with the animation via two ways. The first will be though the use of sliders and buttons to change the year in which the animation is currently displaying data, which would be used using a keyboard, mouse or touch screen device. The second level of interaction will use a web cam to capture the users movements, and allow them to affect the animation.
Download the Project Proposal: .doc / .pdf
Version 2
Since my Project Proposal the project has evolved some what, though it still keeps the original principles. Now the installation has turned into a game, that would be available to play at @Bristol. The target audience would be similar to that of the rest of the attractions at @Bristol, around 8-12 year olds. The aim of the game is to battle CO2 clouds for as long as possible, until the invertible happens and the world becomes full of C02, and you die. The game would try to convey the aims of the C02 campaign though means that they can easily understand.
See the Flash Prototype. (You will need a Web Cam)